VISUAL COMMUNICATION DESIGN (ENGLISH)
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

General Information about the Course

Course Code: VCD720
Course Title: Advanced Game Design-II
Course Semester: 8. Semester / Spring
Course Credits:
Theoretical Practical Credit ECTS
3 3 4
Language of instruction: EN
Prerequisite of the course: No
Type of course: Departmental Elective
Level of course:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Course Lecturer(s): -

Purpose and content of the course

Course Objectives: n the "Advanced Game Design-II" course, students will acquire the skills to understand, apply, and critically analyze advanced concepts in game design. This objective aims to provide students with in-depth knowledge covering advanced topics such as game mechanics, storytelling, user experience, and multiplayer game design.
Course Objective: . Students will enhance their creativity by engaging with current trends in the gaming industry and aligning their projects with technological advancements. Ultimately, they will develop the capabilities to take on leadership roles in game design.






Mode of Delivery: Face to face

Learning Outcomes

Knowledge (Described as Theoritical and/or Factual Knowledge.)
Skills (Describe as Cognitive and/or Practical Skills.)
  1) Will grasp the phases of computer game development
  2) Will gain advanced proficiency in software during the game development processes."
  3) Will acquire effective management and coordination skills in game production processes."
  4) Will acquire effective game development skills by using multiple abilities simultaneously
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)

Course Topics

Week Subject
Related Preparation Pekiştirme
1) Introduction to Blender and Unreal Engine Software
2) Actors
3) Lighting and Rendering Processes
4) Materials and Landscape
5) World Creation
6) Level Design and Level Design Editors
7) Templates
8) Players and Input Mechanics
9) Physics
10) User Interfaces
11) Sound
12) Project Review
13) Project Preparation
14) Final Project Presentations
References: Rogers, S. (2014). Level Up! The Guide to Great Video Game Design.

Novak, J. (2011). Game Development Essentials: An Introduction, 3rd Edition.

Salen, K., & Zimmerman, E. (2004). Rules of Play: Game Design Fundamentals. The MIT Press.

Schell, J. (2019). The Art of Game Design: A Book of Lenses, Third Edition. CRC Press.

Adams, E., Rollings, A., & Adams, E. (2007). Fundamentals of Game Design. New Riders.




Ders - Program Öğrenme Kazanım İlişkisi

No Effect 1 Lowest 2 Average 3 Highest
       
Ders Öğrenme Kazanımları

1

2

3

4

Program Outcomes
1) Creates innovative and original designs by translating abstract and concrete concepts into creative thinking. 3
1) Synthesizes technological innovations proficiently within the field. 2
1) Compares scientific, social, economic, legal, and political developments with the theoretical knowledge, principles, and concepts of visual communication design.
1) Analyzes the methods and techniques associated with the field of Visual Communication Design.
1) Understanding the theoretical information, principles, and concepts of visual communication design is essential.
1) Creates creative and impactful designs either individually or collaboratively in groups. 3
2) Integrates knowledge from social sciences and related art disciplines into visual communication design.
2) Strengthens field research by incorporating diverse perspectives.
2) "Analyzes and articulates the key stages of a visual communication design process, aligning with the development of program outcomes for the Faculty of Visual Communication."
2) Emphasizes the importance of lifelong learning.
2) Describing the features of computer programs used in design: 2
2) Synthesizes research and development projects with a critical approach to find solutions to problems in the field of visual communication design from diverse perspectives.
3) Strengthens the aesthetic perspective. 1
3) Utilizes the tools and techniques essential for visual communication design within the context of the New Media environment.
3) Understands the principles of design aesthetics. 1
4) Adheres to professional and ethical responsibility values.
4) Applies scientific research and development studies to enhance visual communication design applications.
4) Describes emerging technologies in New Media.
5) Understands the intricate designs of cultures and nations from scientific, social, economic, legal, and political perspectives.
5) Utilizes the computer programs essential to the field. 3
5) Identifies the universal and social impacts of professional studies related to the field and legal issues.
6) Applies their knowledge of occupational health and safety to their specific field.
6) Analyzes, compares, and applies multidimensional design through individual and collective studies in alignment with identified needs.
6) Defines national and international ethical guidelines, legislation, and quality standards within the field of visual communication design.
7) Possesses knowledge of utilizing audiovisual and multimedia techniques employed in visual communication design.
8) Differentiates the characteristics of works created in the field of visual communication.

Course Teaching, Learning Methods

Q & A
Case Problem Solving/ Drama- Role/ Case Management
Laboratory
Quantitative Problem Solving
Fieldwork
Group Study / Assignment
Individual Assignment
WEB-based Learning
Internship
Practice in Field
Project Preparation
Report Writing
Seminar
Supervision
Social Activity
Occupational Activity
Occupational Trip
Application (Modelling, Design, Model, Simulation, Experiment et.)
Reading
Thesis Preparation
Field Study
Student Club and Council Activities
Other
Logbook
Interview and Oral Conversation
Research
Watching a movie
Bibliography preparation
Oral, inscribed and visual knowledge production
Taking photographs
Sketching
Mapping and marking
Reading maps
Copying textures
Creating a library of materials
Presentation

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance % 0
Laboratory % 0
Application % 0
Practice Exam % 0
Quizzes % 0
Homework Assignments % 0
Presentation % 0
Project % 0
Special Course Internship (Work Placement) % 0
Field Study % 0
Article Critical % 0
Article Writing % 0
Module Group Study % 0
Brainstorming % 0
Role Playing + Dramatizing % 0
Out of Class Study % 0
Preliminary Work, Reinforcement % 0
Application Repetition etc. % 0
Homework (reading, writing, watching movies, etc.) % 0
Project Preparation + Presentation % 0
Report Preparation + Presentation % 0
Presentation / Seminar Preparation + Presenting % 0
Oral examination % 0
Midterms 1 % 40
Final 1 % 60
Practical Final % 0
Report Submission % 0
Bütünleme % 0
Bütünleme Pratik % 0
Kanaat Notu % 0
Committee % 0
Yazma Ödev Dosyası % 0
Portfolio % 0
Take-Home Exam % 0
Logbook % 0
Participation % 0
Discussion % 0
total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
total % 100

Calculation of Workload and ECTS Credits

Activities Number of Activities Workload
Course Hours 14 42
Laboratory 14 42
Application
Practice Exam
Special Course Internship (Work Placement)
Field Work
Study Hours Out of Class
Article Critical
Article Writing
Module Group Study
Brainstorming
Role Playing + Dramatizing
Out-of-Class Study (Pre-study, Reinforcement, Practice Review, etc.)
Homework (reading, writing, watching movies, etc.)
Project Preparation + Presentation 14 14
Report Preparation + Presentation
Presentation / Seminar Preparation + Presenting
Oral examination
Preparing for Midterm Exams 1 1
MIDTERM EXAM (Visa) 1 10
Preparing for the General Exam 1 1
GENERAL EXAM (Final) 1 10
Participation
Discussion
Portfolio
Take-Home Exam
Logbook
Total Workload 120
ECTS (30 saat = 1 AKTS ) 4