DIGITAL GAME DESIGN (ENGLISH)
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

General Information about the Course

Course Code: DGD202
Course Title: Game Design & Programing Studio-II
Course Semester: 4. Semester / Spring
Course Credits:
Theoretical Practical Credit ECTS
4 2 5 7
Language of instruction: EN
Prerequisite of the course: No
Type of course: Necessary
Level of course:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Course Lecturer(s): Öğr. Gör. Yiğit DURMUŞ

Purpose and content of the course

Course Objectives: This course is a continuation of the Game Design & Programming Studio I class, in which students will immerse themselves further in the process of making collaborative video game projects by transforming the concepts and ideas that they came up with during the first class into playable games. The class will emphasize even more on teamwork and hands-on experience. Students will be guided through the production of their games in a process where they have to learn how to allocate talent to specific tasks and learn the importance of critical decision-making while learning from successful games by playing and analyzing them.
Course Objective: Upon successful completion of the course, students will;

1. Understand the skills necessary to complete a game production,
2. Understand their abilities and skills in a game development environment,
3. Manage tasks, talent and set development milestones.
4. Navigate the game development process as a team,
5. Utilize player feedback to improve their games,
6. Release a playable game for their portfolio.
Mode of Delivery: Face to face

Learning Outcomes

Knowledge (Described as Theoritical and/or Factual Knowledge.)
Skills (Describe as Cognitive and/or Practical Skills.)
  1) Students familiarize themselves with the content of the class and its objectives.
  2) Students would have played and analyzed the game Super Mario Bros. for the NES, discussed its game mechanics, its core loop, and how its progression functions.
  3) Students would have played and analyzed the game Doom available on many platforms, discussed its game mechanics, its core loop, and how its progression functions.
  4) Students would have played and analyzed the game The Legend of Zelda: Ocarina of Time for the Nintendo 64, discussed its game mechanics, its core loop, and how its progression functions.
  5) Students would have played and analyzed the game Half-Life, discussed its game mechanics, its core loop, and how its progression functions.
  6) Students would have played and analyzed the game Contra 3 for the SNES, discussed its game mechanics, its core loop, and how its progression functions.
  7) Students would have played and analyzed the game Portal, discussed its game mechanics, its core loop, and how its progression functions.
  8) Students would have played and analyzed the game Chrono Trigger, discussed its game mechanics, its core loop, and how its progression functions.
  9) Students would have played and analyzed the game Silent Hill, discussed its game mechanics, its core loop, and how its progression functions.
  10) Students would have played and analyzed the game Cave Story, discussed its game mechanics, its core loop, and how its progression functions.
  11) Students would have played and analyzed the game Metal Gear Solid, discussed its game mechanics, its core loop, and how its progression functions.
  12) Students would have played and analyzed the game Kingdom Hearts 2, discussed its game mechanics, its core loop, and how its progression functions.
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)

Course Topics

Week Subject
Related Preparation Pekiştirme
1) Introduction to the Course
2) Case Study – Super Mario Bros.
3) Case Study – Doom
4) Case Study – The Legend of Zelda: Ocarina of Time
5) Case Study – Half-Life
6) Case Study – Contra 3
7) Case Study – Portal
8) Mid-Term Exams
9) Game Jam
10) Case Study – Chrono Trigger
11) Case Study – Silent Hill
12) Case Study – Cave Story
13) Case Study – Metal Gear Solid
14) Case Study – Kingdom Hearts 2
15) Game Project Review + Contingency
16) Final Exam
References: • Johan Huizinga. Homo Ludens.
• Jesse Schell. The Art of Game Design.
• Tracy Fullerton. Game Design Workshop.

Ders - Program Öğrenme Kazanım İlişkisi

No Effect 1 Lowest 2 Average 3 Highest
       
Ders Öğrenme Kazanımları

1

2

3

4

5

6

7

8

9

10

11

12

Program Outcomes

Course Teaching, Learning Methods

Q & A
Case Problem Solving/ Drama- Role/ Case Management
Laboratory
Quantitative Problem Solving
Fieldwork
Group Study / Assignment
Individual Assignment
WEB-based Learning
Internship
Practice in Field
Project Preparation
Report Writing
Seminar
Supervision
Social Activity
Occupational Activity
Occupational Trip
Application (Modelling, Design, Model, Simulation, Experiment et.)
Reading
Thesis Preparation
Field Study
Student Club and Council Activities
Other
Logbook
Interview and Oral Conversation
Research
Watching a movie
Bibliography preparation
Oral, inscribed and visual knowledge production
Taking photographs
Sketching
Mapping and marking
Reading maps
Copying textures
Creating a library of materials
Presentation

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance % 0
Laboratory % 0
Application % 0
Practice Exam % 0
Quizzes % 0
Homework Assignments % 0
Presentation % 0
Project % 0
Special Course Internship (Work Placement) % 0
Field Study % 0
Article Critical % 0
Article Writing % 0
Module Group Study % 0
Brainstorming % 0
Role Playing + Dramatizing % 0
Out of Class Study % 0
Preliminary Work, Reinforcement % 0
Application Repetition etc. % 0
Homework (reading, writing, watching movies, etc.) % 0
Project Preparation + Presentation % 0
Report Preparation + Presentation % 0
Presentation / Seminar Preparation + Presenting % 0
Oral examination % 0
Midterms % 0
Final % 0
Practical Final % 0
Report Submission % 0
Bütünleme % 0
Bütünleme Pratik % 0
Kanaat Notu % 0
Committee % 0
Yazma Ödev Dosyası % 0
Portfolio % 0
Take-Home Exam % 0
Logbook % 0
Participation % 0
Discussion % 0
total % 0
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK % 0
total % 0

Calculation of Workload and ECTS Credits

Activities Number of Activities Workload
Course Hours 16 32
Laboratory 16 48
Application
Practice Exam
Special Course Internship (Work Placement)
Field Work
Study Hours Out of Class
Article Critical
Article Writing
Module Group Study
Brainstorming
Role Playing + Dramatizing
Out-of-Class Study (Pre-study, Reinforcement, Practice Review, etc.)
Homework (reading, writing, watching movies, etc.)
Project Preparation + Presentation
Report Preparation + Presentation
Presentation / Seminar Preparation + Presenting
Oral examination
Preparing for Midterm Exams
MIDTERM EXAM (Visa) 1 1
Preparing for the General Exam
GENERAL EXAM (Final) 1 1
Participation
Discussion
Portfolio
Take-Home Exam
Logbook
Total Workload 82
ECTS (30 saat = 1 AKTS ) 2