COMPUTER PROGRAMMING
Associate TR-NQF-HE: Level 5 QF-EHEA: Short Cycle EQF-LLL: Level 5

General Information about the Course

Course Code: BGP110
Course Title: Introduction to Blockchain Technology
Course Semester: 2. Semester / Spring
Course Credits:
Theoretical Practical Credit ECTS
3 0 3 4
Language of instruction: TR
Prerequisite of the course: No
Type of course: Necessary
Level of course:
Associate TR-NQF-HE:5. Master`s Degree QF-EHEA:Short Cycle EQF-LLL:5. Master`s Degree
Course Lecturer(s): Lecturer Kadir Turgut

Purpose and content of the course

Course Objectives: This course aims to introduce students to the basic principles, structure and application areas of blockchain technology and to provide them with the competence to understand and use this innovative technology.
Course Objective: By learning the basic concepts, components and application areas of blockchain technology, students will have the ability to develop and analyze solutions using this technology.
Mode of Delivery: Face to face

Learning Outcomes

Knowledge (Described as Theoritical and/or Factual Knowledge.)
  1) Students will learn the basic concepts, structure and working principles of blockchain technology and will understand the theoretical foundations underlying this technology.
Skills (Describe as Cognitive and/or Practical Skills.)
  1) Students will gain the ability to develop blockchain applications, use distributed ledger technologies and analyze the functioning of blockchain networks.
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
  1) Students will develop the competence to apply blockchain technologies in different sectors, ensure their security and implement innovative solutions offered by this technology.

Course Topics

Week Subject
Related Preparation Pekiştirme
1) Basic Concepts
2) Blockchain Applications
3) Blockchain Usage Areas
4) Memorandum of Understanding Protocols
5) Smart Contracts
6) Blockchain Platforms
7) Financial Technologies
8) Digital Wallets
9) Blockchain 1.0 and Bitcoin
10) Blockchain 2.0 and Ethereum
11) Distributed System Architectures
12) Security in Blockchain
13) Cryptography and Hashing
14) Cryptocurrency Mining
References: Kaya, H. (2021). Blokzincir Teknolojisi ve Kriptoparalar. Seçkin Yayıncılık.
Yılmaz, O. (2020). Blok Zincir ve Uygulamaları: Teoriden Pratiğe. Nobel Akademik Yayıncılık.
Çevik, M. (2022). Blokzincir Teknolojisinin Temelleri ve Uygulama Alanları. Papatya Yayıncılık.
Demir, A. (2019). Blokzincir Teknolojisi: Geleceğin Dijital Dünyası. Alfa Yayıncılık.
Mougayar, W. (2016). The Business Blockchain: Promise, Practice, and Application of the Next Internet Technology. Wiley.

Ders - Program Öğrenme Kazanım İlişkisi

No Effect 1 Lowest 2 Average 3 Highest
       
Ders Öğrenme Kazanımları

1

2

3

Program Outcomes
1) Understand the basic concepts and terminology of computer science. 2 2 2
2) Ability to write code in widely used programming languages such as C, C++, Java, Python.
3) In-depth knowledge of algorithms and data structures.
4) To have knowledge about planning, execution and management of software projects.
5) To have knowledge about database design, management and SQL querying.
6) To have knowledge about computer networks, internet technologies and communication protocols. 2 2 2
7) Ability to write effective code in various programming languages and platforms.
8) Ability to solve complex problems with algorithmic thinking.
9) Ability to develop software solutions using mathematical and logical thinking skills.
10) Database creation, management and querying skills.
11) Ability to develop web applications with HTML, CSS, JavaScript and related frameworks.
12) Mobile application development skills for Android and iOS platforms.
13) To be able to work effectively in a team in software development processes.
14) Skills to plan, execute and manage software projects.
15) Continuous learning competence by following the innovations and current developments in technology. 3 3 3
16) Ability to communicate effectively with technical and non-technical stakeholders.
17) Adopting innovative approaches in software projects with creative thinking.
18) Having the necessary motivation for self-learning and professional development. 2 2 2
19) To bring the ideas and designs produced in the field of graphic design to the level of being able to apply them correctly within team work, to have the knowledge and to work harmoniously with the team in the field of design and production.
20) Plans the creation, application and production stages of graphic design. Visualizes designs using graphic programs on the computer.

Course Teaching, Learning Methods

Q & A
Case Problem Solving/ Drama- Role/ Case Management
Laboratory
Quantitative Problem Solving
Fieldwork
Group Study / Assignment
Individual Assignment
WEB-based Learning
Internship
Practice in Field
Project Preparation
Report Writing
Seminar
Supervision
Social Activity
Occupational Activity
Occupational Trip
Application (Modelling, Design, Model, Simulation, Experiment et.)
Reading
Thesis Preparation
Field Study
Student Club and Council Activities
Other
Logbook
Interview and Oral Conversation
Research
Watching a movie
Bibliography preparation
Oral, inscribed and visual knowledge production
Taking photographs
Sketching
Mapping and marking
Reading maps
Copying textures
Creating a library of materials
Presentation

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance % 0
Laboratory % 0
Application % 0
Practice Exam % 0
Quizzes % 0
Homework Assignments % 0
Presentation % 0
Project % 0
Special Course Internship (Work Placement) % 0
Field Study % 0
Article Critical % 0
Article Writing % 0
Module Group Study % 0
Brainstorming % 0
Role Playing + Dramatizing % 0
Out of Class Study % 0
Preliminary Work, Reinforcement % 0
Application Repetition etc. % 0
Homework (reading, writing, watching movies, etc.) % 0
Project Preparation + Presentation % 0
Report Preparation + Presentation % 0
Presentation / Seminar Preparation + Presenting % 0
Oral examination % 0
Midterms 1 % 40
Final 1 % 60
Report Submission % 0
Bütünleme % 0
Kanaat Notu % 0
Committee % 0
Yazma Ödev Dosyası % 0
Portfolio % 0
Take-Home Exam % 0
Logbook % 0
Discussion % 0
Participation % 0
total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
total % 100

Calculation of Workload and ECTS Credits

Activities Number of Activities Workload
Course Hours 14 42
Laboratory
Application
Practice Exam
Special Course Internship (Work Placement)
Field Work
Study Hours Out of Class
Article Critical
Article Writing
Module Group Study
Brainstorming
Role Playing + Dramatizing
Out-of-Class Study (Pre-study, Reinforcement, Practice Review, etc.) 14 42
Homework (reading, writing, watching movies, etc.)
Project Preparation + Presentation
Report Preparation + Presentation
Presentation / Seminar Preparation + Presenting
Oral examination
Preparing for Midterm Exams 7 14
MIDTERM EXAM (Visa) 1 1
Preparing for the General Exam 14 21
GENERAL EXAM (Final) 1 1
Participation
Discussion
Portfolio
Take-Home Exam
Logbook
Total Workload 121
ECTS (30 saat = 1 AKTS ) 4