COMPUTER PROGRAMMING
Associate TR-NQF-HE: Level 5 QF-EHEA: Short Cycle EQF-LLL: Level 5

General Information about the Course

Course Code: BGP109
Course Title: Computer Hardware
Course Semester: 1. Semester / Fall
Course Credits:
Theoretical Practical Credit ECTS
1 2 2 3
Language of instruction: TR
Prerequisite of the course: No
Type of course: Necessary
Level of course:
Associate TR-NQF-HE:5. Master`s Degree QF-EHEA:Short Cycle EQF-LLL:5. Master`s Degree
Course Lecturer(s): Lecturer Kadir Turgut

Purpose and content of the course

Course Objectives: Computer Hardware course aims to enable students to get to know computer hardware components, the working principles of these components and the interactions between them.
Course Objective: Students will recognize computer hardware components, understand their operating principles, and be able to detect and fix hardware malfunctions.
Mode of Delivery: Face to face

Learning Outcomes

Knowledge (Described as Theoritical and/or Factual Knowledge.)
  1) Students will learn the basic components of computer hardware and how these components interact with each other.
Skills (Describe as Cognitive and/or Practical Skills.)
  1) Students will gain the ability to diagnose and resolve computer hardware problems, ensuring that systems operate efficiently.
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
  1) Students will develop competence in designing and optimizing computer systems by identifying and configuring hardware components.

Course Topics

Week Subject
Related Preparation Pekiştirme
1) Introduction and History
2) Basic Components of the Computer
3) Processors (CPU)
4) Memory Types and Management
5) Storage Units
6) Motherboard and Chipsets
7) Input/Output Units
8) Graphics Cards and Sound Cards
9) Computer Networks and Hardware
10) Power Supply and Cooling Systems
11) Mobile and Embedded Systems
12) Hardware Installation and Maintenance
13) Hardware Security and Data Protection
14) Hardware Technologies of the Future
References: Güven, B., & Özgür, A. (2018). Bilgisayar Donanımı ve Mimari Yapısı. Nobel Akademik Yayıncılık.
Çelik, A. (2020). Bilgisayar Mimarisi ve Donanım Sistemleri. Seçkin Yayıncılık.
Yılmaz, T., & Kaya, S. (2019). Bilgisayar Donanımına Giriş: Temel Kavramlar ve Uygulamalar. Papatya Yayıncılık.
Doğan, H. (2017). Bilgisayar Donanım Teknolojileri: Temeller ve İleri Düzey Bilgiler. Alfa Yayıncılık.
Stallings, W. (2022). Computer Organization and Architecture. Pearson Education.

Ders - Program Öğrenme Kazanım İlişkisi

No Effect 1 Lowest 2 Average 3 Highest
       
Ders Öğrenme Kazanımları

1

2

3

Program Outcomes
1) Understand the basic concepts and terminology of computer science. 3 3 3
2) Ability to write code in widely used programming languages such as C, C++, Java, Python.
3) In-depth knowledge of algorithms and data structures.
4) To have knowledge about planning, execution and management of software projects.
5) To have knowledge about database design, management and SQL querying.
6) To have knowledge about computer networks, internet technologies and communication protocols. 2 2 2
7) Ability to write effective code in various programming languages and platforms.
8) Ability to solve complex problems with algorithmic thinking. 2 2 2
9) Ability to develop software solutions using mathematical and logical thinking skills.
10) Database creation, management and querying skills.
11) Ability to develop web applications with HTML, CSS, JavaScript and related frameworks.
12) Mobile application development skills for Android and iOS platforms.
13) To be able to work effectively in a team in software development processes.
14) Skills to plan, execute and manage software projects.
15) Continuous learning competence by following the innovations and current developments in technology. 2 2 2
16) Ability to communicate effectively with technical and non-technical stakeholders.
17) Adopting innovative approaches in software projects with creative thinking.
18) Having the necessary motivation for self-learning and professional development. 2 2 2
19) To bring the ideas and designs produced in the field of graphic design to the level of being able to apply them correctly within team work, to have the knowledge and to work harmoniously with the team in the field of design and production.
20) Plans the creation, application and production stages of graphic design. Visualizes designs using graphic programs on the computer.

Course Teaching, Learning Methods

Q & A
Case Problem Solving/ Drama- Role/ Case Management
Laboratory
Quantitative Problem Solving
Fieldwork
Group Study / Assignment
Individual Assignment
WEB-based Learning
Internship
Practice in Field
Project Preparation
Report Writing
Seminar
Supervision
Social Activity
Occupational Activity
Occupational Trip
Application (Modelling, Design, Model, Simulation, Experiment et.)
Reading
Thesis Preparation
Field Study
Student Club and Council Activities
Other
Logbook
Interview and Oral Conversation
Research
Watching a movie
Bibliography preparation
Oral, inscribed and visual knowledge production
Taking photographs
Sketching
Mapping and marking
Reading maps
Copying textures
Creating a library of materials
Presentation

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance % 0
Laboratory % 0
Application % 0
Practice Exam % 0
Quizzes % 0
Homework Assignments % 0
Presentation % 0
Project % 0
Special Course Internship (Work Placement) % 0
Field Study % 0
Article Critical % 0
Article Writing % 0
Module Group Study % 0
Brainstorming % 0
Role Playing + Dramatizing % 0
Out of Class Study % 0
Preliminary Work, Reinforcement % 0
Application Repetition etc. % 0
Homework (reading, writing, watching movies, etc.) % 0
Project Preparation + Presentation % 0
Report Preparation + Presentation % 0
Presentation / Seminar Preparation + Presenting % 0
Oral examination % 0
Midterms 1 % 40
Final 1 % 60
Report Submission % 0
Bütünleme % 0
Kanaat Notu % 0
Committee % 0
Yazma Ödev Dosyası % 0
Portfolio % 0
Take-Home Exam % 0
Logbook % 0
Discussion % 0
Participation % 0
total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
total % 100

Calculation of Workload and ECTS Credits

Activities Number of Activities Workload
Course Hours 14 42
Laboratory
Application
Practice Exam
Special Course Internship (Work Placement)
Field Work
Study Hours Out of Class
Article Critical
Article Writing
Module Group Study
Brainstorming
Role Playing + Dramatizing
Out-of-Class Study (Pre-study, Reinforcement, Practice Review, etc.) 14 14
Homework (reading, writing, watching movies, etc.)
Project Preparation + Presentation
Report Preparation + Presentation
Presentation / Seminar Preparation + Presenting
Oral examination
Preparing for Midterm Exams 7 14
MIDTERM EXAM (Visa) 1 1
Preparing for the General Exam 14 21
GENERAL EXAM (Final) 1 1
Participation
Discussion
Portfolio
Take-Home Exam
Logbook
Total Workload 93
ECTS (30 saat = 1 AKTS ) 3