COMPUTER PROGRAMMING
Associate TR-NQF-HE: Level 5 QF-EHEA: Short Cycle EQF-LLL: Level 5

General Information about the Course

Course Code: BGP216
Course Title: Mobile Programming
Course Semester: 4. Semester / Spring
Course Credits:
Theoretical Practical Credit ECTS
2 2 3 5
Language of instruction: TR
Prerequisite of the course: No
Type of course: Necessary
Level of course:
Associate TR-NQF-HE:5. Master`s Degree QF-EHEA:Short Cycle EQF-LLL:5. Master`s Degree
Course Lecturer(s): Lecturer Aytek Gücüyener

Purpose and content of the course

Course Objectives: The aim of the Mobile Programming course is to train individuals who can design user-friendly and functional mobile applications by learning the application development process for mobile platforms.
Course Objective: The goal of the Mobile Programming course is to enable students to gain the ability to develop effective and optimized applications for various mobile platforms using mobile application development tools and programming languages.
Mode of Delivery: Face to face

Learning Outcomes

Knowledge (Described as Theoritical and/or Factual Knowledge.)
  1) Students learn the basic principles of mobile application development processes and platform-specific programming languages.
Skills (Describe as Cognitive and/or Practical Skills.)
  1) Students gain the ability to develop functional and user-friendly applications for Android and iOS platforms using mobile application development tools.
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
  1) Students develop the ability to optimize the performance of mobile applications, improve user experience, and bring applications to market.

Course Topics

Week Subject
Related Preparation Pekiştirme
1) Introduction to Mobile Programming and Basic Concepts
2) Mobile Platforms and Development Environments
3) Android Programming: Structure and Basic Components
4) iOS Programming: Structure and Basic Components
5) Mobile Application Interface Design and User Experience
6) Data Management: Database Usage in Mobile Applications
7) Multiprocessing and Thread Management in Mobile Applications
8) Sensors and Hardware Integration
9) Networking and Communication with Web Services
10) Security and Data Protection in Mobile Applications
11) Location-Based Services and Map Applications
12) Performance Optimization in Mobile Applications
13) Mobile Application Publishing Process: Google Play and App Store
14) Current Trends and Future Developments in Mobile Programming
References: Tekin, V. (2019). Android ile mobil programlama. Kodlab Yayınları.
Aksoy, S. (2020). Swift ile iOS programlama: Temel seviyeden ileri seviyeye uygulamalı anlatım. Dikeyeksen Yayınları.
Yıldız, A. (2018). Mobil uygulama geliştirme: Android ve iOS projeleriyle. Seçkin Yayıncılık.
Polat, M. (2021). Kotlin ile Android uygulama geliştirme. Pusula Yayıncılık.
Phillips, B., & Hardy, C. (2021). Android programming: The big nerd ranch guide (4th ed.). Big Nerd Ranch.

Ders - Program Öğrenme Kazanım İlişkisi

No Effect 1 Lowest 2 Average 3 Highest
       
Ders Öğrenme Kazanımları

1

2

3

Program Outcomes
1) Understand the basic concepts and terminology of computer science.
2) Ability to write code in widely used programming languages such as C, C++, Java, Python.
3) In-depth knowledge of algorithms and data structures.
4) To have knowledge about planning, execution and management of software projects. 1 1 1
5) To have knowledge about database design, management and SQL querying.
6) To have knowledge about computer networks, internet technologies and communication protocols.
7) Ability to write effective code in various programming languages and platforms. 3 3 3
8) Ability to solve complex problems with algorithmic thinking.
9) Ability to develop software solutions using mathematical and logical thinking skills.
10) Database creation, management and querying skills.
11) Ability to develop web applications with HTML, CSS, JavaScript and related frameworks.
12) Mobile application development skills for Android and iOS platforms. 3 3 3
13) To be able to work effectively in a team in software development processes.
14) Skills to plan, execute and manage software projects. 2 2 2
15) Continuous learning competence by following the innovations and current developments in technology.
16) Ability to communicate effectively with technical and non-technical stakeholders.
17) Adopting innovative approaches in software projects with creative thinking. 1 1 1
18) Having the necessary motivation for self-learning and professional development. 1 1 1
19) To bring the ideas and designs produced in the field of graphic design to the level of being able to apply them correctly within team work, to have the knowledge and to work harmoniously with the team in the field of design and production.
20) Plans the creation, application and production stages of graphic design. Visualizes designs using graphic programs on the computer.

Course Teaching, Learning Methods

Q & A
Case Problem Solving/ Drama- Role/ Case Management
Laboratory
Quantitative Problem Solving
Fieldwork
Group Study / Assignment
Individual Assignment
WEB-based Learning
Internship
Practice in Field
Project Preparation
Report Writing
Seminar
Supervision
Social Activity
Occupational Activity
Occupational Trip
Application (Modelling, Design, Model, Simulation, Experiment et.)
Reading
Thesis Preparation
Field Study
Student Club and Council Activities
Other
Logbook
Interview and Oral Conversation
Research
Watching a movie
Bibliography preparation
Oral, inscribed and visual knowledge production
Taking photographs
Sketching
Mapping and marking
Reading maps
Copying textures
Creating a library of materials
Presentation

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance % 0
Laboratory % 0
Application % 0
Practice Exam % 0
Quizzes % 0
Homework Assignments % 0
Presentation % 0
Project % 0
Special Course Internship (Work Placement) % 0
Field Study % 0
Article Critical % 0
Article Writing % 0
Module Group Study % 0
Brainstorming % 0
Role Playing + Dramatizing % 0
Out of Class Study % 0
Preliminary Work, Reinforcement % 0
Application Repetition etc. % 0
Homework (reading, writing, watching movies, etc.) % 0
Project Preparation + Presentation % 0
Report Preparation + Presentation % 0
Presentation / Seminar Preparation + Presenting % 0
Oral examination % 0
Midterms 1 % 40
Final 1 % 60
Report Submission % 0
Bütünleme % 0
Kanaat Notu % 0
Committee % 0
Yazma Ödev Dosyası % 0
Portfolio % 0
Take-Home Exam % 0
Logbook % 0
Discussion % 0
Participation % 0
total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
total % 100

Calculation of Workload and ECTS Credits

Activities Number of Activities Workload
Course Hours 14 56
Laboratory
Application
Practice Exam
Special Course Internship (Work Placement)
Field Work
Study Hours Out of Class
Article Critical
Article Writing
Module Group Study
Brainstorming
Role Playing + Dramatizing
Out-of-Class Study (Pre-study, Reinforcement, Practice Review, etc.) 14 42
Homework (reading, writing, watching movies, etc.)
Project Preparation + Presentation
Report Preparation + Presentation
Presentation / Seminar Preparation + Presenting
Oral examination
Preparing for Midterm Exams 7 21
MIDTERM EXAM (Visa) 1 1
Preparing for the General Exam 14 35
GENERAL EXAM (Final) 1 1
Participation
Discussion
Portfolio
Take-Home Exam
Logbook
Total Workload 156
ECTS (30 saat = 1 AKTS ) 5