COMPUTER PROGRAMMING
Associate TR-NQF-HE: Level 5 QF-EHEA: Short Cycle EQF-LLL: Level 5

General Information about the Course

Course Code: IKU-M-411
Course Title: Volunteering Studies
Course Semester: 4. Semester / Spring
Course Credits:
Theoretical Practical Credit ECTS
1 2 2 4
Language of instruction: TR
Prerequisite of the course: No
Type of course: Non-Departmental Elective
Level of course:
Associate TR-NQF-HE:5. Master`s Degree QF-EHEA:Short Cycle EQF-LLL:5. Master`s Degree
Course Lecturer(s): Özgür DEMİREZER

Purpose and content of the course

Course Objectives: Fostering the intererst of students towards the activity and organizations for social benefit by introducing concepts such as civil society, volunteerism and project managment.
Course Objective: Discussing the basic concepts, history and the functions of civil society, the basic tenets of volunteerism, informing students about the civic sphere in Turkey, introducing project cycle managment.
Mode of Delivery: E-Learning

Learning Outcomes

Knowledge (Described as Theoritical and/or Factual Knowledge.)
  1) Basic concepts and the history of civil society is learnt.
  2) The basic tenets of volunteerism is learnt.
  3) The differences between activity/pracitce, service and project are explained.
Skills (Describe as Cognitive and/or Practical Skills.)
  1) Acquires the ability to write and evaluate projects.
  2) Develops cooperation with institutions and organizations.
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
  1) Participates in classroom discussions and develops ideas and views about civil society, volunteering, project implementation and real-life social issues.
  2) Gains the ability to conduct group work.
  3) Students are informed on the civil society organizations in Turkey and their topics of interest.
  4) Project cycle management and project logic are learned.
  5) Develops the ability to analyze and find solutions to social issues of interest.

Course Topics

Week Subject
Related Preparation Pekiştirme
1) Get-to-Know, Introduction, Expectations and Concepts in the Syllabus (Civil Society, Volunteering, Project Management)
2) Civil Society and Volunteering
3) Project Management- Basic Concepts
4) Project Introduction-1
5) Project Ecosystem
6) Project Management
7) Situation-Problem- Target- Strategy Analysis
8) Objectives & Stakeholder Analysis
9) Activities and Budgeting
10) Presentation-2
11) Logical Matrix Approach
12) GENERAL REVIEW
13) Reviewing the topics in which the students had hardship
14) PROJECT INTRODUCTION
References: **De Tocqueville, (1994). Amerika'da demokrasi. Çev. A., Sezal, İ., & Dilber, F. İstanbul: Yetkin Hukuk Kitapları.
** European Commission (2004) Aid Delivery and Methods. Volume 1: Project Cycle Managment. Brussels: EuropeAid Cooperation Office. Retrieved on 12 February 2022. From https://ec.europa.eu/international-partnerships/system/files/methodology-aid-delivery-methods-project-cycle-management-200403_en.pdf
**Gramsci, A. (1997). Hapishane defterleri. Çev: Cemgil, A. İstanbul: Belge Yayınları.
**Tumay, M., & Okatan, F. (2015). Alexis De Tocqueville’e Göre Sivil Toplum. Ankara Hacı Bayram Veli Üniversitesi Hukuk Fakültesi Dergisi, 19(3), 321-340.
**Yentürk, N., Aksakoğlu, Y., & Akyüz, A. (2016). AB ve kalkınma ajanslarına yönelik proje hazırlama ve bütçeleme teknikleri. İstanbul Bilgi Üniversitesi Yayınları.

Ders - Program Öğrenme Kazanım İlişkisi

No Effect 1 Lowest 2 Average 3 Highest
       
Ders Öğrenme Kazanımları

1

2

4

3

5

11

6

7

8

10

Program Outcomes
1) Understand the basic concepts and terminology of computer science.
2) Ability to write code in widely used programming languages such as C, C++, Java, Python.
3) In-depth knowledge of algorithms and data structures.
4) To have knowledge about planning, execution and management of software projects.
5) To have knowledge about database design, management and SQL querying.
6) To have knowledge about computer networks, internet technologies and communication protocols.
7) Ability to write effective code in various programming languages and platforms.
8) Ability to solve complex problems with algorithmic thinking.
9) Ability to develop software solutions using mathematical and logical thinking skills.
10) Database creation, management and querying skills.
11) Ability to develop web applications with HTML, CSS, JavaScript and related frameworks.
12) Mobile application development skills for Android and iOS platforms.
13) To be able to work effectively in a team in software development processes.
14) Skills to plan, execute and manage software projects.
15) Continuous learning competence by following the innovations and current developments in technology.
16) Ability to communicate effectively with technical and non-technical stakeholders.
17) Adopting innovative approaches in software projects with creative thinking.
18) Having the necessary motivation for self-learning and professional development.
19) To bring the ideas and designs produced in the field of graphic design to the level of being able to apply them correctly within team work, to have the knowledge and to work harmoniously with the team in the field of design and production.
20) Plans the creation, application and production stages of graphic design. Visualizes designs using graphic programs on the computer.

Course Teaching, Learning Methods

Q & A
Case Problem Solving/ Drama- Role/ Case Management
Laboratory
Quantitative Problem Solving
Fieldwork
Group Study / Assignment
Individual Assignment
WEB-based Learning
Internship
Practice in Field
Project Preparation
Report Writing
Seminar
Supervision
Social Activity
Occupational Activity
Occupational Trip
Application (Modelling, Design, Model, Simulation, Experiment et.)
Reading
Thesis Preparation
Field Study
Student Club and Council Activities
Other
Logbook
Interview and Oral Conversation
Research
Watching a movie
Bibliography preparation
Oral, inscribed and visual knowledge production
Taking photographs
Sketching
Mapping and marking
Reading maps
Copying textures
Creating a library of materials
Presentation

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance % 0
Laboratory % 0
Application % 0
Practice Exam % 0
Quizzes % 0
Homework Assignments % 0
Presentation % 0
Project % 0
Special Course Internship (Work Placement) % 0
Field Study % 0
Article Critical % 0
Article Writing % 0
Module Group Study % 0
Brainstorming % 0
Role Playing + Dramatizing % 0
Out of Class Study % 0
Preliminary Work, Reinforcement % 0
Application Repetition etc. % 0
Homework (reading, writing, watching movies, etc.) 2 % 40
Project Preparation + Presentation % 0
Report Preparation + Presentation % 0
Presentation / Seminar Preparation + Presenting % 0
Oral examination % 0
Midterms % 0
Final 1 % 60
Practical Final % 0
Report Submission % 0
Bütünleme % 0
Bütünleme Pratik % 0
Kanaat Notu % 0
Committee % 0
Yazma Ödev Dosyası % 0
Portfolio % 0
Take-Home Exam % 0
Logbook % 0
Participation % 0
Discussion % 0
total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
total % 100

Calculation of Workload and ECTS Credits

Activities Number of Activities Workload
Course Hours 15 45
Laboratory
Application
Practice Exam
Special Course Internship (Work Placement)
Field Work
Study Hours Out of Class
Article Critical
Article Writing
Module Group Study
Brainstorming 10 30
Role Playing + Dramatizing
Out-of-Class Study (Pre-study, Reinforcement, Practice Review, etc.) 5 15
Homework (reading, writing, watching movies, etc.)
Project Preparation + Presentation 6 18
Report Preparation + Presentation
Presentation / Seminar Preparation + Presenting 4 12
Oral examination
Preparing for Midterm Exams 2 6
MIDTERM EXAM (Visa)
Preparing for the General Exam
GENERAL EXAM (Final)
Participation
Discussion
Portfolio
Take-Home Exam
Logbook
Total Workload 126
ECTS (30 saat = 1 AKTS ) 4